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Soundation audio locker
Soundation audio locker










soundation audio locker

I was thinking of trying to make RE:Phrase aware of Speaker Tools data and map it to the various text parameters. > is_default, is_loaded = check("speaker_tools") To check if any addon is default or loaded

soundation audio locker

Is there anyway I could detect the presence of Speaker Tools from my script? A way to request the channel names and ultimately the data for each channel? You may have to toggle it on / off until there are two info lines and handle position it is working. Hit the filter_sound button to turn it on. The sound filtering “works” but hasn’t been wired in properly to the UI. (half) as opposed to the properties panel. Having the sound visualiser in the toolbar seriously reduces my playback fps. Gives me a new fcurve with datapath = ‘’įcurve = ("DUMMY") This was how I was key-framing and then baking to custom properties. TypeError: bpy_struct.keyframe_insert() index 0 was given while property "" is not an array

> C.object.keyframe_insert('')įile "", line 1, in

This brings me to my next hassle, as demonstrated by the console. Ok I’ve sorted that, grumble one of my favorite hacks is dead… which will please some python aficionados and associated plus wunners. Once i get that all sorted, i will chime back in. Unless someone else is having issues, i would just chalk this up to my old OS and changing times.

soundation audio locker

SOUNDATION AUDIO LOCKER UPGRADE

Now for me this may well change, i’m way over due for an OS upgrade and looking at doing so within the next couple weeks. Speaker Tools seems to be totally broken in this case (for me that is).ĪttributeError: type object ‘Scene’ has no attribute ‘context_speaker’Ĭontext_speaker = _speaker I recently grabbed the latest 2.65 build for osx 10.5 from Buildbot (same as the 2.64 build).












Soundation audio locker